LOGO
English
RSS
NEWSLETTER
KONTAKT
Forschung
Institut
Bibliothek
Publikationen
Veranstaltungen
Mitarbeiter
Presse
Links
Jobs
Suchen
Zur Startseite
Projects: Media Use and Media Effects
Media Education through Parents: Promotion of Media Competence in the Family between Aspiration and Reality
The Role of Online Communication in Building Confidence in Medical Knowledge
COST Programme "Transforming Audiences – Transforming Societies"
Information Repertoires of the German Population
Reception of Moving Images in Converging Media Environments: Anticipated and Usage Modes
Transcultural Media Repertoires and Community Perceptions in Europe
EU Kids Online I + II
Competencies and Excessive Use among Gamers: Challenged, Supported, Endangered
Evaluation Step21 "World Pictures : Picture Worlds"
Health(Information) Behaviour of Elder Migrants
Linear and Non-linear Television from Viewers’ Perspective
Evaluation of the Internet Portals of the MGFFI
Information Requirements and Information Searches Under the Heading of Crossmedial Use and Converging Offerings
Promoting Health in the Entertainment Format? How Minors Perceive and Evaluate Health-related Messages in TV Entertainment
Serious Games for Health
Mapping Europe: Identities, Historical Relations, Media Representations – The Case of the Baltic Sea Region
More Fun, More Risk? Digital Games as a Challenge for the Protection of Minors
EU Kids Online
Media Repertoires
Perspectives of Television Use in the Digital Media Environment
Labelling New Forms of Advertising and Viewers' Receptions
The Role of the Media in the EU's Integration of Socially Disadvantaged Groups
Convergence from the User's Perspective – the Concept of Communication Modes
The Video Game Frame: Video Game Play between Technical Artefact and Social Framing
Gaming a System: Using Game Design Patterns to Motivate User Behaviour in Non-game Contexts
Information-Oriented Communication Modes on the Internet