Serious Games for Health
Computer and video games are discussed publicly above all with regard to potential risks and the protection of minors. New developments in games advertise themselves by using the potential of so-called “Exergames” to increase fitness as players have to demonstrate physical involvement. On the contrary, a great deal less attention has been paid to date to games, which use their entertainment potential to communicate pedagogical and socially relevant topics, be that in the context of politics, medicine and health promotion.
In the context of the topic,“Serious Games for Health”, and of expert opinion on it, a survey of the status of the research and the potential of these computer games for health promotion is demonstrated.
Publications
Lampert, C.; Schwinge, C.; Tolks, D. (2009): Der gespielte Ernst des Lebens: Bestandsaufnahme und Potenziale von Serious Games (for Health) [Playing Life Seriously: Inventory and Potential of Serious Games (for Health)]. In: MedienPädagogik. Zeitschrift für Theorie und Praxis der Medienbildung (Themenheft 15/16: Computerspiele und Videogames in formellen und informellen Bildungskontexten) [Media Education. Magazine for Theory and Practice of Media Education (Issue 15/16: Computer Games and Video Games in Formal and Informal Contexts of Education] (pdf-file).
Lectures
"Spielend gesund? - Games für die Medizin" [Playing Healthy? - Games for Medicine], lecture by C. Lampert at the 11th German Games Tage in Berlin on 4 May 2011.
„Wenn der Personal Trainer nach Hause kommt. Potentiale unterhaltsamer Kommunikationsstrategien“ [When the Personal Trainer Comes to Your Home. The Potential for Entertaining Communication Strategies], lecture by C. Lampert at the Conference „Krankenkassen 2009“ in Münster on 26 September 2008.
Contact person
Hans-Bredow-Institut
Dependance
Warburgstraße 8-10
D - 20354 Hamburg
Tel. +49 (0)40 45 02 17 - 92
Fax +49 (0)40 45 02 17 - 99