Digital Games and Online Worlds

Digital games and online worlds are socially relevant in many respects. They offer the opportunity to compete against other people, but also to interact and communicate with them. Increasingly penetrating our everyday life, they influence our perception of reality.

With its corresponding research programme, the Institute is investigating the diffusion, the use and the functions of digital games and online worlds and their effects on society. Research results get transferred to politics, regulatory authorities, businesses and non-profit organisations by events and lecture series as well as by papers and presentations. The evaluation of the regulations for the protection of minors in the case of computer and video games or the analysis of “online games” are examples of these contributions.